Evo najzanimljivijih stvari sa PTR 1.3 patcha:
StarCraft II Patch 1.3.0 PTR Notes
# Leagues & Ladders
* A new Grandmaster League has been added for 1v1 ladders. This league represents the Top 200 players in each region.
* Leagues will now be locked during the final weeks of the season
* Loss counts are no longer displayed in Profile and Ladder pages for players below Master League
# Balance
* GENERAL
o Players can no longer hide units by setting them in a close proximity patrol (Viking flower).
* PROTOSS
o Mothership
+ Units leaving the Mothership's Vortex are now un-targetable and immune to damage for 1.5 seconds.
o High Templar
+ Khaydarin Amulet upgrade (+25 starting energy) has been removed.
o Zealot
+ Charging Zealots will now hit fleeing targets at least once.
* TERRAN
o Battlecruiser
+ Movement speed increased from 1.406 to 1.875.
o Bunker
+ Build time increased from 35 to 40 seconds.
o Tech Lab
+ Stimpack upgrade research time increased from 140 to 170 seconds.
* ZERG
o Infestor
+ Health increased from 90 to 110.
+ Fungal Growth
# Stun duration decreased from 8 to 4 seconds.
# Damage increased by +30% vs. armored units.
# Now fires a missile instead of being instant cast.
Ukratko glede balansa po meni još jedan pikado patch bez ikakvih znatnih promjena - bunker je vraćen na 40 (u sljedećem patchu će vjerojatno opet na 35 pa tako unedogled), stimu će trebat malo duže, nema više Storm-on-demand za Tossa i nekakav bezveznjikavi buff/nerf za Infestora koji se ionako jako slabo koristi. E, i zealoti će sada zapravo moći klepiti nekog kad chargaju umjesto da mašu u prazno. Ne, to nije bug fix, to je balance fix. *facepalm*
Sad je već bolno očigledno da je biti član Blizzardovog balance tima vrlo zahvalno zanimanje.. :)
Edit: Zaboravih najbolju stvar:
# An alert has been added when MULEs expire.
# An alert has been added when the Chrono Boost buff expires.
# An alert has been added when the Spawn Larva buff expires.