World of Tanks izdvojena tema

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16 godina
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Re: World of Tanks
made kaže...

joj e kupio t28 jos vece sranje od t46 jedino sto je brzi i okretniji ali top mu nebi ni muhu ubi kak je jak :(

definitivno moras pricekat dok ne istrazis cijelog

 

onaj zadnji top kaj dodje malo manje od 80 tisuca je ubojca...ni kv-u nije svejedno kad se nadje ispred takvog topica {#}

Mozda imam Alzheimerovu.......ali barem nemam Alzheimerovu xD
15 godina
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Re: World of Tanks
Kakvo govno je T-46,pa to je tenk kojemu nema ravnog u tom tieru.Moze cak i KV-u skinut par posto sa 76mm topom.T46 je brzi od t28,a bome i okretniji.
- {CRO}IvanoiLe http://bfbc2.statsverse.com/stats/pc/%7BCRO%7D%20IvanoiLe/
16 godina
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Re: World of Tanks
A kaj je vama taj KV takav bog....pa protiv PzIV bez potpore nema kaj trazit...s Pz sam ga one-shooteao sa 40%...
Btw. sti se tice klanskog okupljanja, ja sada dok je skola nemam vremena, a pogotovo ne preko tjedna. Tako da se vidimo za vikende i za mj. dana...=)
www.damagehigh.co.cc // Don't fix what ain't broken!
15 godina
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World of Tanks

KV bez potpore nema kaj tražit protiv okretnijeg mediuma, još ako ima kakav solidan top gore, bez problema može sprcat KVa.

Samo se treba snaći u takvoj situaciji.

 

Moj PC  
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15 godina
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Re: World of Tanks
DamageHigh kaže...
A kaj je vama taj KV takav bog....pa protiv PzIV bez potpore nema kaj trazit...s Pz sam ga one-shooteao sa 40%...
Btw. sti se tice klanskog okupljanja, ja sada dok je skola nemam vremena, a pogotovo ne preko tjedna. Tako da se vidimo za vikende i za mj. dana...=)

 

Offtopic:Koja skola?(osnovna,srednja...) On:Opet me sad udaljavate od KV-a.Koga da uzmen,KV ili SU-85?
- {CRO}IvanoiLe http://bfbc2.statsverse.com/stats/pc/%7BCRO%7D%20IvanoiLe/
16 godina
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Re: World of Tanks
MIOC Zg.
www.damagehigh.co.cc // Don't fix what ain't broken!
14 godina
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Re: World of Tanks

bilo je dobro dok nije doso novi apdate i sve tenkove mi pobriso i sad moram sve ispocetka

16 godina
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World of Tanks

Preporučite mi tenk do 260 000 ... ako želim preskočit ( da ne kupujem po redu ) neki tenk onda sve moram reserchati ?

http://soksa.3dhr.net/
Poruka je uređivana zadnji put uto 10.5.2011 1:17 (nixXxa).
Moj PC  
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16 godina
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World of Tanks

t28. teški cirkus od tenka.Može batina popit isto koliko i mirko.Neprecizan užasno.Nemam još onu cijev po 80k ali svejedno.Nebi pogodio ni mamuta

Moj PC  
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16 godina
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Re: World of Tanks
Pa nije T28 "toliko" los...

Meni je dobar, ali se ja ionako samo zaebavam... :P

Jos par tisuca credita do onog 88mm topa. A i ne mogu drugacije do jacih tenkova, nego preko T28, jel tako?
http://androoolog.blogspot.com/
15 godina
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Re: World of Tanks
Šef kaže...
Pa nije T28 "toliko" los...

Meni je dobar, ali se ja ionako samo zaebavam... :P

Jos par tisuca credita do onog 88mm topa. A i ne mogu drugacije do jacih tenkova, nego preko T28, jel tako?

da posle ti je KV !!

 

Hebeni hetzer me vec 4 puta zaredom unisti pa sta je takdobro u tom malom vragu? ja ga kresnem nista

Poruka je uređivana zadnji put uto 10.5.2011 10:30 (made).
16 godina
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World of Tanks

T-28 je odlican tenk, u svom tieru cak i najjaci iako je uvijek ispod PzIII i M3Lee, ali ih se bez problema owna
Onaj top za 80k credita je brutalan ( to je sa KV-3 top )  

BLA BLA BLA BLA BLA BLA BLA BLA
Moj PC  
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16 godina
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Re: World of Tanks
nixXxa kaže...

Preporučite mi tenk do 260 000 ... ako želim preskočit ( da ne kupujem po redu ) neki tenk onda sve moram reserchati ?

Itko ...?

http://soksa.3dhr.net/
14 godina
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World of Tanks

koliko možemo imati elitnih tenkova?

 
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17 godina
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Re: World of Tanks
made kaže...
Šef kaže...
Pa nije T28 "toliko" los...

Meni je dobar, ali se ja ionako samo zaebavam... :P

Jos par tisuca credita do onog 88mm topa. A i ne mogu drugacije do jacih tenkova, nego preko T28, jel tako?

da posle ti je KV !!

 

Hebeni hetzer me vec 4 puta zaredom unisti pa sta je takdobro u tom malom vragu? ja ga kresnem nista

 

Hetzer je odličan na kratku udaljenost sa 10.5 topom, to je top sa Wespe artiljerca i radi 400+ štetu sa eksplozivnim streljivom, owna što god se oko njega kreće jedino što je reload spor kao na artiljercu, ako nekoga fališ ne živiš dugo nakon toga

clock2much
15 godina
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Re: World of Tanks
nixXxa kaže...

Preporučite mi tenk do 260 000 ... ako želim preskočit ( da ne kupujem po redu ) neki tenk onda sve moram reserchati ?

Moraš researchati da bi kupio sljedeći tenk. Ne znam koji si trenutno tier i kojom vrstom tenkova igraš pa ti ne mogu ništa preporučiti.

gamer_101 kaže...

koliko možemo imati elitnih tenkova?

Onoliko koliko imaš mjesta u garaži.

the funniest thing about this particular signature is that by the time you realise it doesn't say anything it's too late to stop reading it
16 godina
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World of Tanks

Igram sa rusima , t-34 ću uzet.

http://soksa.3dhr.net/
Moj PC  
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17 godina
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Re: World of Tanks
nixXxa kaže...
nixXxa kaže...

Preporučite mi tenk do 260 000 ... ako želim preskočit ( da ne kupujem po redu ) neki tenk onda sve moram reserchati ?

Itko ...?

Do 260 000 čega?

260k XP ili 260k kredita?

Ako je riječ o XP onda USA T32 ili USSR IS-3.

Ako je riječ o kreditima onda USSR T-34 i peglaj pravac T-54.

17 godina
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World of Tanks

Još ništa od promo coda, čekam 6 dana, a da prodam promo tenk taman bi imao da kupim IS.

 
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15 godina
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Re: World of Tanks

Tigar je tesko sranje od tenka,pa gdje god da me pogode motor se zapali, jebote imam osjecaj kao da vozim cisternu a ne tenk,rusi su malo pretjerali sa tim sranjem.

(=XII=)SandMan_CRO....
17 godina
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Re: World of Tanks
Y2K2 kaže...

Tigar je tesko sranje od tenka,pa gdje god da me pogode motor se zapali, jebote imam osjecaj kao da vozim cisternu a ne tenk,rusi su malo pretjerali sa tim sranjem.

Zato kupiš ruske, oni voze na dizel pa su manje skloni zapaljenju od benzinaca :D

15 godina
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Re: World of Tanks
DrNasty kaže...

Još ništa od promo coda, čekam 6 dana, a da prodam promo tenk taman bi imao da kupim IS.

 Slao sam 3 koda u razlicito vrijeme.Svi su dosli nakon tocno 7 dana.

- {CRO}IvanoiLe http://bfbc2.statsverse.com/stats/pc/%7BCRO%7D%20IvanoiLe/
16 godina
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World of Tanks

Uzeo sam si upravo 107mm gun za KV. Bože kako to rastura, pogotovo one manje tenkiće.

Prvo sam mislio uzeti 152 ali ima pre, pre spori reload.

Moj PC  
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15 godina
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Re: World of Tanks
Jack Sparrow kaže...

Uzeo sam si upravo 107mm gun za KV. Bože kako to rastura, pogotovo one manje tenkiće.

Prvo sam mislio uzeti 152 ali ima pre, pre spori reload.

ja si isto jucer uzeo 107mm ;D

+ onaj motor sto treba za istraziti KV3

xFire: rebelsy | steam: rebelsycro | bfbc2: rebels1e
Poruka je uređivana zadnji put uto 10.5.2011 15:23 (rebelsy).
15 godina
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Re: World of Tanks
Jack Sparrow kaže...

Uzeo sam si upravo 107mm gun za KV. Bože kako to rastura, pogotovo one manje tenkiće.

Prvo sam mislio uzeti 152 ali ima pre, pre spori reload.

 Imas  neki tip za KV?Kako igrats  njim?

 

Evo sto bi trebao donjet novi patch:    Ako je bilo onda recite da izbrisem.

 

Added new vehicles: premium heavy Lowe and KV-5, intermediate KV-13 and Pz38NA, tier 8 SPGs: Object 261, GW-E serie, T-92.
• Full redesign of Maus collision model using “skirt” type of armor.
• Fixed hit boxes for IS-7, JagdPanther.
• Added new maps – Mountain Pass and Prairies.
• Visual redesign of Pagorki map.
• Gameplay redesign of Komarin map: reduced number of bushes near the bridges, added extra buildings on the central island for cover.
• Added extra checkpoints on tank models for more accurate visibility checks.
• Changed effect for credit and gold first aid kits, repair kits and fire extinguishers:
Credit repair kit will fix 1 chosen damaged module until the end of battle. Gold will repair all currently damaged modules until the end of battle.
You can put both repair kits on the same tank together.
First aid kits work similar to repair kits.
Credit fire extinguisher will extinguish fire immediately after you manually activate it – by pressing its button ingame.
Gold fire extinguisher will automatically extinguish fire 0.5 seconds after tank catches fire and will reduce chance of catching fire by 10%.
• Changed damage mechanics for tracks. You can damage tracks if you hit the leading or the rearmost wheel of the tank. It will be much more difficult to detrack it by hitting middle part of the tank.
• Reworked vehicle movement system – stucking at vertical surfaces and map borders is nearly completely eliminated. Reduced chance of stucking in terrain objects.
• Added first version of moving wrecks of destroyed vehicles.
• Fixed bug with SPG Object 212 gun mantlet that was able to absorb shells without losing durability.
• Fixed damage mechanics of certain open-topped SPGs during light collisions with other vehicles.
• Added an option to demount non-demountable equipment (like Rammer or Coated Optics) for 10 Gold.
• Added an option to transfer in-game gold to another player. For additional control of transfer special billing password is being used.
• Added an option to block voice messages from the player in battle and in hangar.
• Added an option to turn-off tank shaking during shooting/moving/stopping/being hit in sniper mode. Default setting is shaking on.
• Added an option to remove tracks prints.
• Added an option to turn off smoke and dust off the tank tracks.
• Added detailed options for voice chat: selection of audio device, voice test and other options.
• Fixed bug with client freeze when joining company/platoon in case of voice ports being blocked.
• Added new tab Clan for Contacts window, including the list of clan members.
• Added visual diplay of “speaking players” in Training Room, Platoon and Company, Map Loading screen.
• Added additional star icon on the tank that did not gain double experience for the current day.
• Minimap remade into flash like the other interface . Added icons for different tank types. Added colored icons of different colours for tanks in player’s platoon.
• Added additional markers above tanks in player’s platoon.
• Added additional statistics window displayed when player’s tank is destroyed.
• Fixed great amount of rendering bugs, improved efficiency of high-quality dynamic shadows.
• Added protection from client-side change of color, brightness and display time for tracer effects.

Planned for v.0.6.4, but currenty in development:

• Reworking visibility/camouflage of all vehicles and guns.
• Lowered memory usage. Fixing Red Textures bug on PC with big amount of RAM (> 2 GB).
• Specific balance weight for 9th tier Medium tanks.
• Fixing discrepancy between sniper and arcade crosshairs in case vehicle is positioned on a slope.
• New post-battle statistics.

 

Vehicles/balance:

- Added new vehicles: premium heavy Lowe and KV-5, intermediate KV-13 and Pz38NA, tier 8 SPGs: Object 261, GW-E serie, T-92.
- Redesign hit-box for Maus on the basis of new "skirt" type of armor.
- Fixed hit boxes for IS-7, JagdPanther, Tiger, VK4502, Ferdinand, JagdTiger, M41.
- Fixed minor inaccuracies in hit boxes for several tanks.
- Fixed inaccuracies in visual models and textures for the majority of vehicles.
- Add new visual gun models for VK4502, Ferdinand, Tiger II.
- Rebalanced specifications for all SPGs.
- Readjusted camouflage values while movement and at rest.
- Readjusted camouflage values while firing for all guns.
- Readjusted shell velocity for all guns.
- Readjusted maximum firing range for the majority of guns.
- T-54: top engine substituted for 700 hp V-14, weight for top turret increased by 500kg.
- Fixed bug with the gun mantlet armor for Object 212
- Multiple balance adjustments for the majority of vehicles.

 

I ovo nije cijela lista.

- {CRO}IvanoiLe http://bfbc2.statsverse.com/stats/pc/%7BCRO%7D%20IvanoiLe/
Poruka je uređivana zadnji put uto 10.5.2011 16:06 (ivanoile).
16 godina
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Re: World of Tanks
ivanoile kaže...

 Imas  neki tip za KV?Kako igrats  njim?

A cuj, sad zavisi u koju te rundu stavi.

Ako sam naprimjer jedan od najjačih tiera u toj rundi onda rusham. Idem prvi naprijed  i uvijek gledam na to da iza mene idu slabiji tenkovi iz moga tima jer ja im u tom slučaju pružam zaštitu, pošto KV ima dosta puno hp-a i dosta lako odbija metke. I uvijek se krečem od zaštite do zaštite ,rijetko kad rusham po otvorenim prostoru gdje nema ni trunke zaklona jer ako ti se na putu nađe neki bolji tenk(drugi heavy ili neki tank destroyer) može biti kritično.

A kad sam u rundi ja jedan od slabijih tiera onda se krečem zajedno sa nekim večim tieraom iz svog tima, tj. skrivam se iza tog sa jačim tenkom i kad treba pružam tom tenku podršku ili pokušam flankati neprijeteljski tenk, te mu na taj način doći s boka ili s leđa. No to o flankanju zavisi o tome u kakvoj se situaciji nalazim.

Eto i sve što možeš zaključiti iz toga što sam napisao je da je uvijek dobro imati nekog iz svog tima pokraj sebe, uvijek se skrivati iza zaklona, ako ništa drugo sakriti se iza nekog grma i nikad nemoj previše dugo stajati na otvorenom kad vidiš da si spotan ili da netko puca po tebi jer će te artiljerija samljeti.

Sve što sam sad ja napisao je već rečeno, tako da nema tu previše filozofije, samo treba uključiti mozak i ne srljati kao muha bez glave po mapi.

15 godina
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Re: World of Tanks

Gledam po stranici od Wot i nigdje nemogu nac onu njihovu filozofiju o novim tenkovima.Ono sto su napisali da ako imas neki KV da ces dobit drugi i to.Ako se netko sjeca ili ima link jer ovaj na forumu ne radi. 

 

 

 

 

 

 

 

Nasao: http://game.worldoftanks.eu/news/full-tech-trees-revised-and-improved

- {CRO}IvanoiLe http://bfbc2.statsverse.com/stats/pc/%7BCRO%7D%20IvanoiLe/
Poruka je uređivana zadnji put uto 10.5.2011 16:20 (ivanoile).
15 godina
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World of Tanks

Sto me zivcira u igri?

1. Fizika im je katastrofa, tenkovi su zaljepljeni za pod + dogodi se da zapnem i ne mogu se micati

2. Hitbox takodjer... pogodim lika, moji ne javljaju nista...

3. Balance... uporno te stavlja protiv 4 tiera vecih tenkova od tebe...

4. Optimizacija ... igra se vrti na 20fpsa s konfom iz ''moj pc''

5. Lagg

xFire: rebelsy | steam: rebelsycro | bfbc2: rebels1e
 
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16 godina
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World of Tanks

Ja privremeno stajem s njemcima, ali samo s linijom prema heavyjima...jer su očito samozapaljiva govna..:P

SPGove i TD-e razvijam dalje, kao i da dođem do Leoparda, koji će po nekoj mojoj taktici biti ključan za scoutanje u budućim klanskim bitkama. Od Amera razvijam mediume, ali to mi nije neki prioritet, a od rusa idem na heavyje..

www.damagehigh.co.cc // Don't fix what ain't broken!
 
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15 godina
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Re: World of Tanks
rebelsy kaže...

Sto me zivcira u igri?

1. Fizika im je katastrofa, tenkovi su zaljepljeni za pod + dogodi se da zapnem i ne mogu se micati

2. Hitbox takodjer... pogodim lika, moji ne javljaju nista...

3. Balance... uporno te stavlja protiv 4 tiera vecih tenkova od tebe...

4. Optimizacija ... igra se vrti na 20fpsa s konfom iz ''moj pc''

5. Lagg

 Jos dodatak na onaj gornji dio.ETA jos nije objavljena.Evo vam ovdje cijela lista malo sazetije nego kod mene.http://forum.worldoftanks.com/index.php?/topic/30551-world-of-tanks-v064-update/

 

Battle mechanics:

- Added extra checkpoints on tank models for more accurate visibility checks.
- Readjusted visibility calculation for multiple bushes if they are within 15m range away from the vehicle.
- Engine now catches fire, if is has received certain fixed amount of damage, which is the same for all vehicles. The purpose is to reduce the ability of low-tier automatic guns to cause engine fire.
- Changed fuel tanks fire mechanics. It catches fire when it is destroyed now.
- Changed mechanics of "Fill tanks with CO2" equipment, now it increases durability of fuel tank.
- Changed firefighting mechanic: fire strength decreases with each second. The exact value differs from vehicle to vehicle and is multiplied by average crew firefighting skill. As soon as fire strength reaches zero (and the vehicle is not destroyed), the fire is put out.
- Changed effect for credits and gold first aid kits, repair kits and fire extinguishers:
Credits repair kit fixes 1 chosen damaged module until the end of battle. Gold repair kit - all currently damaged modules until the end of battle.
You can put both repair kits on the same tank together.
First aid kit works the same way.
Credits fire extinguisher extinguishes fire immediately after you manually activate it – by pressing its button in-game.
Gold fire extinguisher automatically extinguishes fire 0.5 seconds after tank catches fire and will reduce chance of catching fire by 10%.
- "Extra combat rations", "Case of cola", "Chocolate" consumables are now automatically activated at the beginning of the battle.
- "Removed speed governor" equipment now damages the engine 50% faster.
- Changed damage mechanics for tracks. You can damage tracks if you hit the leading or the rearmost wheel of the tank. It will be much more difficult to detrack it by hitting middle part of the tank.
- Reworked vehicle movement system – stucking at vertical surfaces and map borders is nearly completely eliminated. Reduced chance of getting stuck in terrain objects.
- Added first version of moving wrecks of destroyed vehicles.
- Fixed miscrashing of hit-box objects that stick out from the rear hull (rear hull of Gw-Tiger, etc).
- Fixed crash models for server open top SPGs being damaged by other tanks when contacted slightly.
- Fixed the condition of getting “Defender” medal. Now it meets the description requirements.
- Fixed the condition of getting “Reaper” achievement, which wasn’t granted when the tank was destroyed by splash wave or fire.
- Fixed the condition of getting Fadin's Medal which wasn’t granted when the tank was destroyed by splash wave or fire.
- Fixed the discrepancy between arcade and sniper reticle, when the tank is positioned on a slope.

Non-combat mechanics:
- Added the possibility of dismounting nondemountable equipment ("Rammer", "Coated Optics" and other) for 10 gold. To dismount it, click the module and choose “dismount equipment” option at the end of the dropdown list.
- Added the possibility to transfer in-game gold to another player. A special financial password is used for additional transaction control.
- Now when leveling the crew (on an elite tank with marked “Rapid crew training”) – bonus experience received for the crew is given to the least experienced crew member. The estimation is based on the general experience (not on the basis of skills percentage); if several crew members have equal values, the first one is chosen.
- Added the automated ban system for teamkillers.

Content:
- Added new maps: “Mountain Pass” and “Prairies”.
- Visually redesigned “Hills” map.
- “Komarin” map redesigned from the point of view of gameplay: the amount of bushes is reduced, buildings for cover added to the central island.
- Corrected a lot of mistakes connected with objects’ disposition, passing ability, getting stuck on most of the maps.
- Corrected borders and skyboxes’ junctions on some maps.
- For most of the maps the red line marking the edges of the map removed from those places where vehicle is unable to go through (mountains, cliffs, water etc.)
- Reworked base capture circles. Now they reflect the capture radius precisely.
- Fixed/redesigned hit boxes for a large number of small objects.
- Optimized texture sizes for some objects and buildings.
- Added some new pieces to the current track list.
- Fixed some sounds effects for objects.
- Fixed some sounds effects for shots and explosions.

Garage Interface:
- Added the information about the player’s clan to player’s information window.
- Added the possibility to block voice messages from a player both while a battle and in garage.
- Added a filter for vehicle scrolling to reflect the tanks marked as primary.
- Added an option to disable vehicle shaking when shooting/starting/stopping/being hit in a sniper mode. The shaking is enabled on default.
- Added an option to switch off the display track prints.
- Added an option to switch off smoke and mud effects.
- Added advanced voice chat settings: the choice of audio device, connection test and other.
- Fixed the bug with client’s hangup when joining platoon or tank company when voice chat ports are blocked.
- Added the adjustable volume suppression of primary sound effects when using voice chat.
- Added “Clan” section with its members to the “Contacts” window.
- Corrected and updated tips displayed when map is loading.
- Corrected the message when changing the engine with installed consumable of a different type (e.g. diesel engine and “105 octane gasoline” consumable).
- Added visual display for “talking” players: training room, platoon and tank company windows, map loading screen.
- Corrected skybox rendering in garage when it takes long to download.
- Added possibility to close consequently opened interface windows by pressing "Esc" button.
- Added “asterix” mark for icons of those vehicles which haven’t received double experience for a day.
- Reworked old and added new por-up tips for interface elements in garage.
- Fixed vehicle overlapping by the elements of a premium hangar (balcony, ladder).
- Fixed bug with credits counter updating when vehicle comes after the battle.
- Adjusted the change of equipment weight after it has been mounted on a tank in some cases.
- Fixed the display of pre-battle waiting queue if the player has reclogged in.
- Fixed the discrepancy in crew family names in additional information window.
- Fixed the “compression” of crew personal data window in some cases.
- Added the display of researched modules for unresearched vehicle.
- Added the display of the additional statistics for “Mouse Trap” achievement.
- Fixed the display of counter for “Sharpshooter” achievement.
- Fixed the display of counter for “Invincible” achievement in the general statistics.
- Changed default display for tank company and platoon channels of the chat.
- Added new sound effects for some interface elements.
- Fixed a lot of minor interface errors.
- Removed duplicated family names from the respective list.
- Added pop-up hint for nondemountable modules.

Combat interface:

- Minimap reworked in flash, as well as the rest of the interface. Added the displau of platooned players by a different colour.
- The icon of the player’s tank who has killed several allies is coloured in blue.
- Added in-battle ignore feature. Press Ctrl and RMB click on the player’s nickname to add him to ignore list.
- Added the display of additional markings above the platooned tanks.
- Added option to change markings above the tanks: “show the tank’s icon”, “show the tank’s tier”.
- Added pop-up hint with possible actions when player’s vehicle is destroyed.
- Improved the battle statistics interface (press "Tab" button in battle).
- Improved the in-game help window. (press “F1” button in battle).
- Fixed bug with random appearance of "Panzerwaffe JagdPanther 26%" line in reticle.
- Improved full-screen stretching for battle chat when typing a lot of spaces in it.
- Adjusted sticking of the voice chat button during battle with simultaneously opening the chat window.

System/graphics:
- Fixed the use of graphics settings presets for some old graphic cards.
- Improved auto-detect feature for graphics settings.
- Fixed a lot of rendering errors, increased the efficiency of advanced dynamic shadows.
- Changed memory allocation for 64-bit operation systems, which should solve the problem of memory leak.
- Added the limitation for maximum texture quality for 32-bit configurations with 2GB or less of the address space available.
- Reworked post-effect displayed when player’s vehicle is destroyed.
- Adjusted the display of server reticle in SPG-mode, in some cases its size was displayed incorrectly.
- Adjusted the display of track wheels rotation for large distances and low graphic settings.
- Improved the dsiplay of the track prints for different types of terain the prints are different.
- Added the protection against client-side changing the colour, brightness and the time of tracer effects.
- Fixed missing engine and tracks sound effects.
- Adjusted microfreezes and FPS drops while rendering track prints.
- Fixed some cases with vehicle’s “weird” behavior (vehicle doesn’t move or moves with delays) when the ping is normal and there are no package losses.
- Saving screenshots is performed by means of a different application stream. It will fix hangups when taking screenshots.
- Fixed the display of the player’s vehicle when switching from arcade to sniper mode.
- Adjusted the effect of space “compression” when post-processing is switched on and the camera is rotating sharply.
- Changed the settings of objects’ rendering check-up. 

- {CRO}IvanoiLe http://bfbc2.statsverse.com/stats/pc/%7BCRO%7D%20IvanoiLe/
Poruka je uređivana zadnji put uto 10.5.2011 16:23 (ivanoile).
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