@Šef kod tebe se bolje vidi što piše, kod mene je to izgledalo čudno, a vjerovatno i kod žutog. Pa zato valjda nismo mogli pročitati.
Da, vjerojatno zbog grafičkih postavki...
@Šef kod tebe se bolje vidi što piše, kod mene je to izgledalo čudno, a vjerovatno i kod žutog. Pa zato valjda nismo mogli pročitati.
Da, vjerojatno zbog grafičkih postavki...
After a long delay, BC2 Server Update R15 and Client R8 passed both EA and Steam QA.
The release is scheduled for Wednesday, 30th at 06:00 BST (UK time.) The update will take approximately 2-3hrs and all servers should be patched and online by 09:00 BST.
Kind regards
KC Staff
ako je istina, hocu prste gore i hvala ^^
SLUZBENO
LJUDI ODAHNITE UZMITE ZRAK JER SLUZBENO JE OBJAVLJENO, I DOLAZI NEKI R15( za servere ili sto?) UGLAVNOM http://forums.electronicarts.co.uk/bc2-pc-service-update/1196780-client-r8-server-r15-release-info.html
NEMOJTE VISE O PATCHU SAD OCEMO CUTI KAKO LAKSE DIŠETE I KAKO VISE NEJDETE PSIHIĆU DA VAS LIJEĆI FRUSTRACIJA.
After a long delay, BC2 Server Update R15 and Client R8 passed both EA and Steam QA.
The release is scheduled for Wednesday, 30th at 06:00 BST (UK time.) The update will take approximately 2-3hrs and all servers should be patched and online by 09:00 BST.
Kind regards
KC Staff
ako je istina, hocu prste gore i hvala ^^
SLUZBENO
LJUDI ODAHNITE UZMITE ZRAK JER SLUZBENO JE OBJAVLJENO, I DOLAZI NEKI R15( za servere ili sto?) UGLAVNOM http://forums.electronicarts.co.uk/bc2-pc-service-update/1196780-client-r8-server-r15-release-info.html
šta već R15?
After a long delay, BC2 Server Update R15 and Client R8 passed both EA and Steam QA.
The release is scheduled for Wednesday, 30th at 06:00 BST (UK time.) The update will take approximately 2-3hrs and all servers should be patched and online by 09:00 BST.
Kind regards
KC Staff
ako je istina, hocu prste gore i hvala ^^
SLUZBENO
LJUDI ODAHNITE UZMITE ZRAK JER SLUZBENO JE OBJAVLJENO, I DOLAZI NEKI R15( za servere ili sto?) UGLAVNOM http://forums.electronicarts.co.uk/bc2-pc-service-update/1196780-client-r8-server-r15-release-info.html
šta već R15?
novi game client koji cemo testati :=)
Pa vjerovatno je točna.
Ono što mene zanim je Serveri su prvo bili najavljeni R12 a sad su R15, da barem npišu što če sve točno popraviti.
šta već R15?
novi game client koji cemo testati :=)
Nečemo testirati novi, nego onaj stari koji je bio najavljen R8, koji popravlja nož.
Nadam se sad nakon tolko failova i testiranja u QA da će konačno ovaj patch sve popraviti, a ne tek pokvariti.
Pa vjerovatno je točna.
Ono što mene zanim je Serveri su prvo bili najavljeni R12 a sad su R15, da barem npišu što če sve točno popraviti.
koga briga, samo da patch dodje, pa se fajneli moze normalno igrat, onako uzivat, a ne da ti zapne noz, pa metak ne detekta, pa sumnjivi tk-ovi, itd.
PS: u srijedi ujutro ide je8enom zubaru( nesto zub sje8an), najbolje da ga vadim da cim prije igram xD
Ajde, napokon, fala Bogu više... A tko je raspoložen za malo ubijačine na serveru sada, dok još nema patcha?
evo ja ću doć
koga briga, samo da patch dodje, pa se fajneli moze normalno igrat, onako uzivat, a ne da ti zapne noz, pa metak ne detekta, pa sumnjivi tk-ovi, itd.
PS: u srijedi ujutro ide je8enom zubaru( nesto zub sje8an), najbolje da ga vadim da cim prije igram xD
e je8eni zub, koje je to vrijeme kod nas?
jutro?
Ajde, napokon, fala Bogu više... A tko je raspoložen za malo ubijačine na serveru sada, dok još nema patcha?
evo stižem
e je8eni zub, koje je to vrijeme kod nas?
jutro?
Mi smo GMT+1 pa si računaj kad je to kod nas.
EDIT:znači kod nas oko 10 ujutro
After a long delay, BC2 Server Update R15 and Client R8 passed both EA and Steam QA.
The release is scheduled for Wednesday, 30th at 06:00 BST (UK time.) The update will take approximately 2-3hrs and all servers should be patched and online by 09:00 BST.
Kind regards
KC Staff
ako je istina, hocu prste gore i hvala ^^
A ako nije istina u srijedu ćemo te prebiti...
Patch ima 890mb velik je ko neke igre. A promjene su :
Edit: As you noticed this patch didn't release on time and we are currently fixing some crashes on some maps which has been found by QA. Once we have a new release date I'll update this post and probably make more posts about the new release date.
We will perform another synchronized client/server update.
The client update will be roughly 500MB in size.
Changelog:
Server - Some potential sources for lag/rubberbanding have been eliminated
Server - The old reserved slots has been replaced by a kick-on-demand system like in BF2
Server - Log file for server admins: all remote admin interface commands/events are logged
Server - Log file for server admins: major server events + all chat messages are logged
Server - Idle kick is controllable
Server - Profanity filter can be disabled
Server - Teamkill-kick system is controllable
Server - Ticket counts and bleed rate are controllable per-level
Server - Infantry only mode available per-level
Server - Initial spawn delay and respawn delay are adjustable
Server - Server description can be up to 400 characters, and use "|" for line breaks
Server - Banlist can contain up to 10.000 entries
Server - reduced latency in packet handling
Admin Interface - fixed the player.onKill spam that occasionally happened
Admin Interface - ensured that player.onJoin events always report the player name
Admin Interface - events triggered when people spawn
Admin Interface - much more info on kills
Admin Interface - detailed stats are reported at end-of-round
Gameplay - Various minor level bugfixes
Gameplay - Helicopter handling has been tweaked
Gameplay - Weapon tweaks have been implemented based on PC public feedback
Gameplay - Tracer dart gun speed has been changed from 300 m/s to 200 m/s
Gameplay - Fixed technical hang when a crate was armed outside of the combat area
Gameplay - "Victory is near" message was shown for the wrong team on Valparaíso, this has been fixed
Gameplay - Countermeasures can be fired when driving a helicopter
Gameplay - The brightness of the pilot view in the Russian helicopter has been reduced
Gameplay - Advanced Spotting scope works better
Gameplay - Knifing people in the back works again (we backed out the change that we had done for Server R11)
Gameplay - Hit box for moving targets expands based on the speed of the targets movement
Gameplay - G36 now has crosshair when in Hardcore mode
Server Browser - Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings
Server Browser – Added support for retrieving update progress
Server Browser - Now refreshes information
Server Browser - Join queue system when attempting to join a full server
Server Browser - All settings are automatically saved between sessions
Server Browser - Pings are sent via an alternate mechanism, which should work for non-Administrator users as well
Client - Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes
Client - Fixed some crashes
Client - Toggle/hold crouch is user controllable
Client - Toggle/hold zoom is user controllable
Client - Vsync bugfixed for DX10/DX11
Client - Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag
Client - Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in "EOR- unlock progression"-screen
Client - New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log
Client - Improved Play Now functionality
Client - Removed K/D ratio and Skill Level filters in the leaderboards
Client - Any points you get while being dead will be added to your score
Client - Reduced negative mouse acceleration
Client - Increased health on the Cobra to match other vehicles
Client - More informative disconnection/kick reasons
Client - Support for Map Packs so PC gets future VIP maps at the same time as consoles
After a long delay, BC2 Server Update R15 and Client R8 passed both EA and Steam QA.
The release is scheduled for Wednesday, 30th at 06:00 BST (UK time.) The update will take approximately 2-3hrs and all servers should be patched and online by 09:00 BST.
Kind regards
KC Staff
ako je istina, hocu prste gore i hvala ^^
A ako nije istina u srijedu ćemo te prebiti...
haha, ajde nadji me :D
pricaj za sebe
Gameplay - Hit box for moving targets expands based on the speed of the targets movement
Može li mi netko ovo objasniti? Jer, kako sam ja shvatio, po ovome ispada da će ti se skalirati težina pogotka u pokretnu metu i na taj način anulirati svaka prednost koju bi netko mogao imati zato što je u pokretu. Ili, drugim riječima, ništa ti ne znači što trčiš, jednako te je lako/teško pogoditi.
Nadam se da sam nešto krivo shvatio. :D
Mislim da si dobro shvatio.
Prijedlog da se ovo uvede je, u ovoj temi, čini mi se, iznio Timon, još odavno.
Što brže trčiš, veći je hitbox? LOL - Koji idiot je odlučio da to bude tako? A da uvedu službeni aimbot možda?
Hmm ja mislim da ce ti se hitbox pomjerati ispred lika ovisno o brzini kojom trčiš, tako da će ovisno o brzini biti potrebno gađati bliže ili dalje od lika koji trči, a ne da ćeš imati veći hitbox. Znači hitbox ostaje iste veličine ali se pomjera ispred lika i u stranu ovisno o brzini kretanja. Ako sam ja to dobro shvatio a i tvoje pitanje
Every server will update to R15, and every client updates to R8.
skuzite sami, ako nekom nije bilo jasno.
ako netko nezna engleski, nisam uspio nac "šprehenzi dojč".
tko god je stavio listu ispravaka zaboravio je pejstati i post ispod, pa evo:
The Balance tweaks are as follows:
Slightly increased the damage of the UZI at long range.
The AKs74u now has more felt recoil when aiming.
The G3, VSS, and all SemiAutomatic rifles now settle slightly faster between shots when aiming.
The PKM, Type 88LMG, G3, An94, and 40mm shotgun have returned to their former glory.
Increased the damage of the MG3 to bring it in line with the rest of the LMGs.
Fixed a bug where the Saiga12 with slugs would do too much damage at long range.
Fixed a bug where the SVU would do too little damage at long range.
Fixed a bug where M95 rounds would not kill armored targets with headshots.
Dakle, trenutno kasne za stvarnim položajem igrača? - E, to je druga stvar - ja sam posve pogrešno shvatio.
znači sad je moro pucat iza njega, a nakon patcha će bit normalno u njega ako sam dobro shvatio
sutra patch
jeeej
off topic :)
i kak' je bilo na sinjem moru ?
E sada su mi mnoge stvari jasnije! Kako sam ludio sa tom sacmom, zato sam ju i prestao koristiti! Nekad mi se cinilo da nikog nemogu ubiti!
off topic :)
i kak' je bilo na sinjem moru ?
Išao sam u principu na svadbu curinoj frendici koju baš i ne poznam, da ne velim da nikog tam ne poznam. Bili smo kod njenih staraca doma. 3 dana nisam vidio komp. Alergičan sam na nešto što raste u Splitu i uvijek sam ko zombi tamo.
Ti procijeni. :)
off topic :)
i kak' je bilo na sinjem moru ?
Išao sam u principu na svadbu curinoj frendici koju baš i ne poznam, da ne velim da nikog tam ne poznam. Bili smo kod njenih staraca doma. 3 dana nisam vidio komp. Alergičan sam na nešto što raste u Splitu i uvijek sam ko zombi tamo.
Ti procijeni. :)
WOW
koji super provod :D
Evo sve ostalo sto te strefilo, ali di bas i alergija :)
OT:
Sinoc je bilo par dobrih, uzivao sam gledati kako ljudima nije zao poginuti
kod isle i. mi je nesto najgluplje, brijeg RECON geyeva + 2,3 medica da zaradjuju bodove na tim fail sniperima, te bezveze zaletavanje s helićima na otok ( ono da se u njega sruši), jer odmah svi okruze i desi se fail, takvu slicnu smo igrali jucer da nismo mogli ni fu*king njihovo tlo na otoku dotaknut.