﻿<?xml version="1.0" encoding="utf-8"?><rss version="2.0"><channel><copyright>Copyright 2003-2026 Bug &amp; dizzy.hr</copyright><ttl>30</ttl><pubDate>Thu, 07 May 2026 15:41:35 GMT</pubDate><managingEditor>pisma@bug.hr</managingEditor><language>hr</language><lastBuildDate>Sat, 19 Dec 2009 11:12:45 GMT</lastBuildDate><description>Tema unutar podforuma Grafičke kartice</description><title>ATI GPU arhitektura</title><link>http://bugforum.azurewebsites.net/forum/topic/graficke-kartice/ati-gpu-arhitektura/41550.aspx</link><image><url>http://www.bug.hr/images/forum-rss.gif</url></image><item><title>RE: ATI GPU arhitektura</title><description>Stream procesor ti je ništa drugo nego shader procesor, samo je to ATI preimenovao, na wikipediji možeš procitat o shaderima
&amp;nbsp;
http://en.wikipedia.org/wiki/Shader
&amp;nbsp;
Pipeline se sastoji o...</description><link>http://bugforum.azurewebsites.net/forum/post/graficke-kartice/ati-gpu-arhitektura/663738.aspx</link><pubDate>Sat, 19 Dec 2009 11:12:45 GMT</pubDate><guid isPermaLink="false">e04863ac1085a235466c7b41604ecb39</guid><category /></item><item><title>RE: ATI GPU arhitektura</title><description>imaš kratku verziju u mojoj sticky temi Vodič za odabir grafičke</description><link>http://bugforum.azurewebsites.net/forum/post/graficke-kartice/ati-gpu-arhitektura/662201.aspx</link><pubDate>Fri, 18 Dec 2009 11:12:40 GMT</pubDate><guid isPermaLink="false">eb435c458b7afcc7920e37cd269d061f</guid><category /></item><item><title>ATI GPU arhitektura</title><description>pa da vec dva dana citam i citam, ali mislio sam ako netko zna onako opcenito objasnit te korake u grafičkom protocnom sustavu a da ne zalazi u dubinu problematike:)</description><link>http://bugforum.azurewebsites.net/forum/post/graficke-kartice/ati-gpu-arhitektura/662188.aspx</link><pubDate>Fri, 18 Dec 2009 10:53:47 GMT</pubDate><guid isPermaLink="false">ab8dfc883c416396b53d087ce77306d4</guid><category /></item><item><title>RE: ATI GPU arhitektura</title><description>
U biti najjednostavnija ideja ti je ovo... imaš nešto u 3D prostoru(poligone) i onda se to prioicira na 2D prostor, s tim da naravno se pazi o dubini u slici tako da znaš što zakljanja što. I ne šal...</description><link>http://bugforum.azurewebsites.net/forum/post/graficke-kartice/ati-gpu-arhitektura/662112.aspx</link><pubDate>Fri, 18 Dec 2009 09:43:06 GMT</pubDate><guid isPermaLink="false">71ca854fdf56fb5b9bcdecce4bcf2f1f</guid><category /></item><item><title>ATI GPU arhitektura</title><description>Evo mozda ti pomogne LINK</description><link>http://bugforum.azurewebsites.net/forum/post/graficke-kartice/ati-gpu-arhitektura/662110.aspx</link><pubDate>Fri, 18 Dec 2009 09:38:28 GMT</pubDate><guid isPermaLink="false">23955a884b6023821284fb0db67be1b6</guid><category /></item><item><title>ATI GPU arhitektura</title><description>postovani zanima me kako citam malo o atijevim gpu da se spominje pojam stream procesing odnosno da rade po modelu stream processing. mozete li mi objasnit sto to tocno znači, te ukoliko netko zna bol...</description><link>http://bugforum.azurewebsites.net/forum/post/graficke-kartice/ati-gpu-arhitektura/662105.aspx</link><pubDate>Fri, 18 Dec 2009 09:30:30 GMT</pubDate><guid isPermaLink="false">abe062d411c91a5e9be6b85877bdf9b1</guid><category /></item></channel></rss>